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Interpark Games Co., Ltd.
 
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Interpark Games Co., Ltd.
[Korea]
Address:
1304-3, Seocho-dong Seocho-gu Seoul 152-050 Korea
Phone:
82-2-34824800
Contact name:
Chun-hoon, Park , President
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Interpark Games Co., Ltd.
 
Game Board

NEXUS 3D Ver 1.0

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NEXUS 3D Ver 1.0

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Feature

  • Pang Pang Paradise exclusive board
    • Using as the exclusive board of Pang Pang paradise, and This board can constitute game software as use only the Firmware, rather than use the OS
  • High Price Cometitiveness
    • Our product has the superb price competitiveness and exchangeability to significantly reduce the excessive hardware cost for online network game development.
  • High Stability
    • PC base has several weakness, which are low stability and short life because arcade games need long booting duration and long life. PCB base provides high stability and long life.
  • Providing High Quality and High Resolution Graphic
    • Our product supports 65536 or 16,770,000 True Color instead of previous 256 Indexed or 32,768 Color to satisfy the Need for high graphic quality of game developing companies
  • Acquires/d various Interface Support and Expandability Considering Export
    • We designed the our board to support all surrounding products in Japan, North America, and Europe without any modification for a country, which used to be an extra cost. The product is suitable for export.
  • Easily Approachable for development due to the use of ARM 9 Core chops
    • We used ARM core, which is used for Mobile and portable games, to support development using SDK and documentation. It is convenient and it easily converts contents and arcade game to mobile contents

Specification

  • CPU
    • 32bit RISC Microprocessor(ARM920T CPU core)
    • Separate 16KB Instruction and 16KB Data Cache
    • Operating Frequency : 203MHz(Up to 266MHz)
  • GTE ( Gemetric Transform Engine)
    • Vector Processing Unit(24bit Floating point)
    • Embedded Projection, View Frustum Clipping, Viewport scaling
  • TSE (triangle Setup Engine)
    • 24bit Floating Point Engine
    • Various Primitive (Triangle strip, Triangle fan, Triangle list, Rectangle list)
    • Internal Texture Cache : 8KByte
  • Memory
    • Main Memory : 128MBytes(Maximum 256MBytes) DDRSDRAM
    • NAND FLASH Memory : 32M, 64M, 128M, 256MBytes
    • Nonvolatile FRAM : 4Kb, 16Kb, 64Kb, 256Kb
  • Video
    • Supports Hardware 2D and 3D Acceleration
    • Supports 16 bpp True Color RGB (5:6:5) Format Displays
    • Supports Multiple Screen Resolution :
      • 320x240, 640x480(NonInterlaced or Interlaced mode)
      • 800x600, 1024x768, etc.
    • Rendering Performance :
      • 100 Millions Pixels Per Second Fill Rate
      • 1 Millions Triangles Per Second Rendering
      • 1434 rectangles per sec(256x256 16bit objects)
    • 2D Graphic Effects :
      • Font color expansion and caching, Image caching
      • Transparency sourcecopy BitBLTs
      • Rectangular sourcecopy block transfer(BitBLTs)
      • Masked sourcecopy BitBLTs
      • Monochrometocolor expansion
      • Pattern and Rectangle Fills
      • 256 Raster Ops(ROPs), Colorkey
    • 3D Graphic Effects:
    • Screen Tiling, Shading,
      • Perspective Correct Texturing,
      • 2stage MultiTexturing, Sub Texel&Pixel Accuracy
      • Specular/Diffuse Lighting(Highlights),
      • Wbased Pixel Fogging, MIPMAPPING
      • Point Bilinear Filtering, Hardware Dithering,
      • Alpha Blending compatible with Direct3D
      • AntiAliasing(Full screen 2x2 Mode),
      • ZBuffering
    • Supports Textures :
      • Enhanced Prefetch Texture Algorithm
      • 8bit/16bit RGB Textures and MPEG Video Texture
      • DXTC Compatible Texture Compression
      • Tiled and Multi Texture
    • Supports Hardware Clipping
    • Supports FixedPoint to FloatingPoint Conversion
    • Hardware Accelerated MPEG4 Video Decoding (VLD Processor)
      • Supports MPEG4 SP and MJPEG format of AVI files
    • Hardware Accelerated Inverse Discrete Cosine Transforms (IDCT)
      • Inverse Quantization(IQ)
    • Hardware Accelerated Motion compensation and Prediction
    • Hardware Accelerated Color space conversion
    • Supports Hsync :
      • 15KHz ~ 49KHz (15.7KHz / 31.469KHz / 32.88KHz / 48.36KHz /etc.)
  • Sound
    • Internal Audio Engine or External System Available
    • TDA1519(Philips) Stereo Power AMP(22 Watt)
    • External System :
      • Dual QDSP1000 Chipset
      • MIDI 16th Channel (32 Poly) using as Effect
      • EFFECT 16th Channels
      • Effect Sound Sampling Rate : 8/ 16/ 22.05/ 44.1KHz
      • MIDI Background Music EPROM : 16Mbit
      • Effect EPROM : 64Mbit(WAV Stereo Files: 64MByte)
    • Internal Audio Engine :
      • I2S Interface (AC97 codec Option)
      • Wavetable Synthesizer(16bit stereo /64 channels)
      • Individual Volume/Panning/Envelope Control
    • Board Feature
      • JAMMA Standard ( Application of PACK TYPE ) : 1P,2P Joystick (Up, Down, Left, Right), 4 Push Buttons, Start Button
      • 1P,2P Coin and Coin Counter
      • On Board Service Button, On Board Test Button
      • Two USB v1.1 port (One host USB port and One device USB port)
      • Two COM(RS232) Serial port
      • VGA CONNECTOR Interface
      • TFT LCD Panel TTL Interface (LVDS : Option)
      • Touch Screen Panel Interface
      • Photo Gun : 1P, 2P Photo Gun (or Light Pen) (Option)
      • Network Interface (Option)
    • One RJ45 Port (10BaseT,100BaseTX connection)
    • Support Protocols (TCP/IP,UDP/IP,ARP,ICMP,SNMP,TFTP,Telnet,DHCP,BOOTP,HTTP and AutoIP)
    • ETC :
      • Security System Available
      • Multi I/O Port Available
      • Coin Counter Available
      • RTC(Real Time Clock) with Battery Available
      • Gun Shooting Sound Effect Available (Option)
      • Hopper, Ticket Dispenser, Prize System (Option
  • Development
    • On-chip ICEbreaker debug support with JTAG-based debugging solution
    • MultiICE, OpenICE etc.
    • Compiler & Debugger : ADS(Recommend), SDT
    • Supports Libraries & Sample Codes ( on Firmware )
    • Supports O/S : U/C OS2, Embedded Linux, WindowsCE.net (not yet)
    • Supports API : OPENGL/ES

Related Keywords: Game Board , Video Games


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